Showing posts with label Time Pressure. Show all posts
Showing posts with label Time Pressure. Show all posts

Tuesday, October 15, 2013

Boost your development speed

I'm really pragmatic on this. To go faster, you need to avoid the things that slow you down. These blockers may vary from developer to developer, but some are pretty common. In this post i will elaborate on the more common ones. Before i do so i want to remind you that to improve, we might need to unlearn in the first place.
Tip: Sometimes, the greatest achievement in improving is to successfully unlearn.

Are you using your Mouse?

Don't let your mouse slow you down. If you are not using all of your fingers typing, you might want to stop reading here and go over to a typewriting course. The following recommendation also assumes that you are using a feature rich editor like vim or an ide. Every single time you move your hand over to your mouse for a click there is a keyboard shortcut for the exact action that you are not aware of, or not used to. You want to learn these. It's really not that hard,  you'll get used to it faster than you'd think. Just begin by putting your mouse over to the other (or wrong) side of your keyboard. You're now forcing yourself to think every time you want to click. When this happens, remember to think of a possible solution using your keyboard. Don't know any? Ask your friends or search the internet (yes, you can use your mouse for that). BUT: Do not use your mouse for what ever action you wanted to perform. After following these simple rules for a few days, you'll notice how irrelevant your mouse has become. If you start feeling comfortable using your keyboard only, you could even try some sessions with your mouse plugged out. Mastering your keyboard will significantly boost your development speed.
Tip: You could print out a list of your IDEs shortcuts and use it as a cheatsheet

Reduce the Time debugging

Debugging costs an awful lot. It's not rare that we end up hunting a bug for hours or even days. Quite often we engage multiple co-workers to solve it. This is really not a scenario we want to be in, since its not only expensive, but also depressing. How can we avoid such a scenario? Pretty easy. Just separate the software into pieces that work in isolation, and write automated tests that cover the components behaviour. This way, we can easily distinguish the component the bug is actually sitting in, and the debugging will become a cinch. The better the tests, the easier to find the bug. However, you wont write good tests, if the system that you are testing is already done and working. You'll assume that there is no additional value of writing thoughtout tests, when it's already working. Overcome this dilemma by writing your tests BEFORE the implementation. As a side effect, this will also help you coding in many ways. You want to treat your tests as first class citizens and as what they are - at least as important as your implementation. Think of a blacksmith who's casting metal into a mold. What would be more important for him. The mold, or the first sculpture coming out of it? You know the answer. And guess what... the tests are your mold. I don't care what you call it. TDD, BDD or whatever. Just automate tests to cover your softwares behaviour, write them before the implementation, and treat them as what they are - at least as important as your implementation.
Tip: When using TDD, you want to use a shortcut to quickly navigate between the test and its implementation. I've bound it to Alt+T


Reduce the Time reading code

I can't stress this enough: You spend more time reading code than writing code. Believe it or not, while implementing a new feature or solving a bug, you repeatedly read code. You read code before you start writing new code, you read code multiple times inbetween writing code, and you read code after you have written it. Reading a 50 line method is pretty time consuming. Thus you want to make reading as easy and smooth as possible. Write self explanatory code with good names and short methods. And Don't Repeat Yourself. Who wants to read anything twice? Invest some time on this, and it will pay off.

Improve your search skills

This is an important one. A searchengine has become the most important development tool. It is even more important than your ide. You can do anything without your ide if you can find out how, but you cannot do anything with your ide if you dont know how. You are probably googling regularely, so it's worth improving. Improve your searchterms. Anticipate helpful words like 'how to' or 'problem'. Try different variants and quote important words and sentences. If you keep getting bad results of a common subject or website, filter them out using a preceeding minus. Here are some examples:
  • while c -do -c++
  • SomeException -helpme.com
  • How to "clean code"
If you keep getting out-dated information, limit your search to the last month/year. This can easily be done in the search options. On stackoverflow, do not always read the first post since its usually a question and code thats not working. Scroll down to the answers with the most upvotes. They are worth reading. Bookmark the sites/docs that you are using regularely. You don't want to search them over and over again. Also, consider code search engines (Examples here and here).


Focus & Calm

You want to get into and keep a good focus when working on a task. Get into your flow and do not allow disruptions. Several disruptions can easily cost you an hour or two each day. Use headphones in louder environments, and communicate that you'll be available for questions a little later. Focus requires a clear mind. Make sure you don't have to remember too much stuff. You don't want to be afraid of forgetting things. If you can feel the fear to forget, write that thing down - so you can forget. Also, don't work on too many different tasks/projects at the same time. One is perfect, two is ok. More is probably just slowing you down. I've happened to work on 7 different projects a single day. It's really really dragging from you. Also, stay calm even in the most stressful situation. Huddling just slows you down even more.

Invest in Hardware

Hardware is cheap, workhours are not. Good hardware will save lots of time in the long term. An SSD that makes you boot within seconds and loads everything real quick, saves at least 10 minutes a day which is 40 hours a year. Same goes with ram and cpu of course. Also, screensize really matters. Choose a large monitor to be able to see everything without resizing/scrolling windows/panels. I personally feel comfortable with ~27". You can speed up many tasks using two monitors also. Web development would be such a task for example.
Tip: 16:9 is standard nowadays but not quite optimal for coding. The higher the screen, the more lines of code you see. Try a 16:10 instead.

Optimize your Workflow, Question your Tools

It depends on what you are working on, but the goal stays the same. You want the most lean workflow and you will constantly have to reevaluate and improve it. For example: If you are working on a Java Webapp, you want to be able to quickly get feedback without redeploying. You can do this by using a class-reloader like spring-loaded or JRebel, or use the Play Framework which does not require redeployments at all due to its architecture. You could also question the language. Is there something else than java that could be more appropriate? Automate everything: testing, building, deployment, notifications. Consider rapid prototyping if you are in the early stages of a project.


Wednesday, August 28, 2013

Agility demands good Software Design

From what i have seen, Agile Software Development is widely misinterpreted nowadays. Many people think to be agile, they just need a process like scrum to define a framework of sprints and iterations. They will sprint until they exhaust and change until they stagnate. But when you'd ask them what principles of objectoriented design are, they'd answer: "Aww yes, we use classes". And when you'd asked them if they did test driven development, they'd reply: "Ahh, this is the thing where you write tests first, isn't it?". Bottom line, people think to be agile without caring about good software design. But in the end, the most important thing is what nobody cares about. It is the agility of the software that they are producing. So if you want to be agile, a process and a mindset is not enough. You need to keep your software agile. By that i mean, you need to keep the design of the software as clean and flexible as possible, to be able to apply any future changes at minimal cost. Software design of course includes your source code. In the end, you are only as agile as your software is.

Why Agile?

A customer does not know what he wants in the first place. He might have a rough idea, but thats it. We cant even blame him for that, because the actual problem that we are supposed to solve is influenced by so many factors and opinions that it is almost impossible to define the best solution right away. Other than that, miscommunication will most likely make things worse. To solve these issues we start small, and deliver fast. Seeing the first result, the customer can verify if we are on track or not. He can check if we have understood, or if he himself made a bad call. He might recognize things that he hasnt thought of before. Delivering repeatedly and iteratively like that, our software will more likely be useful and accepted by the customer in the end. It will more likely lead our project to success. Of course we will have to deal with changes more often, which is why we have to make the software itself agile. In the end it is the software which needs to be changeable, not us.

What it takes

Not only does an agile development process put our software under frequent change, it also demands progress at a fast and steady pace. These facts can quickly cause our software to rot if we don't watch out. And when it does, we get slowed down even more and changes suddenly become impossible. So we'd better not forget about the most important part in agile software development: Keeping our software design as agile as possible, from high-level architecture to the very code itself. Sadly, this gets ignored way too often, and many agile projects fail because of it. They fail because they chose to go faster by neglecting quality, and they quickly rush into a deadend of code rot leading to stagnation. So please remember: It is the Software you are building that needs to be agile in order to adapt to change defined by the customer. It is the software that needs to be agile in order to react to change with minimal effort. Rushing is not gonna make your software agile. Rushing is not gonna make YOU agile. Agility comes hand in hand with quality. And high quality is not even slow, hell no. Good quality done right makes you go even faster.

So what is Agile Software Design?

Agile Software Design is what makes your software as clean and flexible as you need it to be. It demands deliberate adoption of discovered and well established design patterns and principles of objectoriented programming. This is not easy. In fact it's hard, it's very hard. Even if you are really good and experienced at it, you might fail at some point, having to rethink many of your previous design decisions. Agile Software Design is not something that you can rush. It needs time and deliberateness. But it will pay off in the long term by making you progress at a more constant pace, which will in fact be much faster than it would be without agile design. The graphic below should clarify how quick ignorant rushing can slow you down tremendously. The graphic is not based on statistics, but on experience.

Agile Software Design does not end at high-level architecture. It goes on with coding. Bad code can quickly make your project more clumsy than a bad high-level design could. So the devil is in the details.

What can you do to make your Software Design more Agile?

From a Managers perspective? Trust your Developers, don't push them. Invest in experience and expertise.

From a developers perspective? First of all, learn the principles and patterns of objectoriented programming - not just in theory. Being good at those needs lots of practice. There are plenty of books for this:
and many more.

Keep your code clean - don't underestimate this! When you are programming, you spend more time reading code, than writing code. Thus you want to minimize the time you have to read code by making it more readable. It's not a secret how clean code looks like. Take a look at Clean Code.
Other than that, use the right practices like

Test Driven Development  

Just do it already. And if you don't know how, go on and start learning. I have heard numerous opinions of TDD where people said
  • "Unittests are too expensive. The Customer wont pay for that."
  • "Unittests slow us down, we needed to write more code in that time."
  • "I don't know. I'm pretty good at programming, Test-First feels needlessly hard and awkward."
But these are just subjective opinions of people who are not experienced in TDD.
TDD should in fact boost your longterm development speed if you are doing it right. I have not seen a single project in my life that has been as small and simple as that it would not have taken a significant profit from a TDD approach. And i have in fact seen very simple ones. The thing is, you have to test it anyways. What else would speed up your testing more than to automate it? Also, TDD significantly reduces the amount of time you have to spend debugging which already eats up lots of your time - at least more than you'd think. Other than that those tests
  • become a reliable documentation of your code,
  • allow you to fearlessly clean up your code,
  • force you to think of the problem before thinking of the actual solution, which will improve your initial draft,
  • enforce decoupling of components, which will make your design more agile.

Pair Programming

It's not only that 4 eyes will see more defects than 2 eyes do, but also that the transfer of knowledge is taking place. You want all developers to learn from each other to become equally valuable. And you always want more than one person to know a specific module to improve the truck factor. Heck yeah, some people even do mobprogramming - Seriously.

Collective Code Ownership

Don't allow one guy to own that modules code. All code on the project must belong to everybody. Everyone is allowed and invited to view, question and improve everyones code. This might be hard for some people, and might provoke conflicts, but it is absolutely mandatory to make the code better.

Code Reviews

Constantly review code changes. It is the only way to stay up to date, and it will reveal code smell. You need to reveal code smell, because if you don't, you will get stuck.

Refactoring

Refactor often. Everytime you see something that could be refactored, you need to do it right on the spot. The earlier you do it, the more time you save. So if you do it right then, you save the most possible amount of time.


tl;dr: You are just as agile as your software design, which of course includes code. High speed does not demand low quality. It doesn't work like that. In fact high quality is needed to allow high speed. Agile design evolves high quality.

Saturday, March 16, 2013

8 Things you should not be afraid of as a Developer

Change

In Software Development there is no such thing as stagnancy. Everything you develop now is just another version of a component that will probably change in the future. Change is the most common thing in Software Development, and you're better of accepting it as a fact. Expect future changes to everything you develop, and therefor design your Code more modular. This makes changes more easy and increases the Quality at the same time. Adapt the concepts of DRY and YAGNI. You will often come to the Situation, where you look at your Code and imagine that you could have done that "better". Don't let this thought prevent you from sleeping. Take action immediately and Refactor! If you don't do it now, you will probably never do it. The longer you wait, the harder and more costly it gets. And you slowly grow up a mess you cant deal with anymore.
"Good code is code that is easy to change. Code tends to change until it is no longer easy to change. All code becomes bad code." - Unknown

Removal of dead / commented out Code

If you experience dead or commented out code that is not required anymore, but you dont want to delete it because you dont know if you'll still need it in the future - DELETE IT RIGHT NOW!! Its your versioning tools's job to remember that code, not the comment's!!!! I've seen too much software filled with tons of commented out Code that no one can even remember any more. And then if you cant remember, you are easily even more afraid to delete it. Well, just delete it - now - for real.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." - Antoine de Saint-Exupery

Making Mistakes

Nobody is perfect and everyone makes mistakes. Making mistakes is a process of learning. There is no improvement if you don't make or recognize any mistakes. So: Everytime you make a mistake, you learn something new greatly improving your knowledge. The more mistakes you make and recognize the better you get. Also, there is no point in hiding your mistakes or feeling ashamed for them. Being honest and frankly about your mistakes makes you a great character and a reliable colleague. Therefor criticism, in a constructive way, is an important tool for successful teams.
"Anyone who has never made a mistake has never tried anything new." - Albert Einstein

Showing your code to others

Are you afraid of other people reviewing your code? Why is that? Did you not write as good as you could have? Well, then its probably not an adequate job for you. Are you afraid that you have made any mistakes? Well you shouldn't - because you could benefit of every mistake that you have made that is found in the review - see "Making Mistakes". You should always write your code as thoughtful as you can. Therefor you should rather be proud of what you have written, and not be afraid of others having a look at it.

Failure

And this is one of the most important. If you come to a point where you dont see any solution for your problem: Never give up hope. Take it as a challenge. Try to see things from another angle or explain to other people. Maybe you are just stuck in the wrong perspective. Successfully solving this ridiculous puzzle will make you an even stronger Developer.
"I have not failed. I've just found 10,000 ways that won't work." - Thomas A. Edison

Your own codes stability

Everyone knows this situation. You come to present your project to your boss or the customer, and you start worrying: "Will it work this time!? Hopefully i havent overlooked anything in the process of development!". This is a bad sign, and you shouldn't have to worry. You should rather have tested your project deliberately earlier. Of course, You can never make  100% sure that it works perfectly. But you can greatly improve the trust in your code by writing automated tests. It makes you feel more comfortable adapting changes and showcasing your software.

New & Complex Technology

Developers are lazy and often sit on their "good ol" technology way too hard. IT is improving incredibly fast, new and better technology is born every day. Be open minded, read blogs and stay up to date. If a technology/framework seems to exactly fit your needs, give it a try. Also show it to your colleagues an spread the word. This is a great story about developers being afraid to try something new.

Fighting Time Pressure

Do not ever let time pressure ruin the Quality of your Project. It is your Job to keep your Code clean and stable. Quality requires deliberate decision making and takes time. And sometimes you need to fight for it. Your customer expects a 100%, maybe even 120%, complete Product that is maintainable and state-of-the-art. If you let the quality down and deliver a poor Result, you will end up in even more changerequests, maintenance effort and distrust. The time you saved earlier will be eaten up by the technical debt that you allowed. Also if you allow a single leak, the inhibition of allowing many more significantly drops. Be honest with your boss and show some backbone when it comes to Quality.
"Programming is like sex: one mistake and you’re providing support for a lifetime." - Michael Sinz